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去数据库创建一个PrGs_User_LoginFromArea_20120912YZ_AreaDB_3D”找到账号表“DXUserInfo
- CREATE PROCEDURE [dbo].[PrGs_User_LoginFromArea_20120912]
- [url=home.php?mod=space&uid=322595]@username[/url] varchar(32),
- [url=home.php?mod=space&uid=302496]@password[/url] varchar(42),
- @WorldID int,
- @ClientIP varchar(24),
- @MacAddress varchar(24),
- @PartnerID int,
- @DiskSN int,
- @VerifyCodeSucess tinyint,
- @ReUserID int OUTPUT,
- @ReIsAdult tinyint OUTPUT,
- @PassportFlags int OUTPUT,
- @AppealFlags int OUTPUT,
- @AppealUID int OUTPUT,
- @ServiceFlags int OUTPUT,
- @TotalPay int OUTPUT,
- @IdCardID int OUTPUT,
- @PWProtectTime int OUTPUT,
- @BlackFlags tinyint OUTPUT,
- @GestureFlags tinyint OUTPUT,
- @GesturePassword nvarchar(32) OUTPUT,
- @PhoneNum nvarchar(16) OUTPUT,
- @MobileNo nvarchar(16) OUTPUT,
- @PersonASign int OUTPUT,
- @AddLimitTime smallint OUTPUT,
- @AddLimitTimeDot int OUTPUT,
- @LimitUseResLv tinyint OUTPUT,
- @DisableAccountTime smallint OUTPUT,
- @DangerFactor int OUTPUT,
- @UserBirthday int OUTPUT,
- @OldUserFlags smallint OUTPUT,
- @BindActorID int OUTPUT,
- @LaunchActorName nvarchar(32) OUTPUT,
- @CheckInTime int OUTPUT,
- @UserPassword nvarchar(64) OUTPUT,
- @ClientQ nvarchar(32) OUTPUT,
- @ClientPhone nvarchar(32) OUTPUT,
- @CReadLimit int OUTPUT,
- @CInfoUpdTime int OUTPUT,
- @TryPlayFlag tinyint OUTPUT,
- @KillFlag tinyint OUTPUT,
- @Remark nvarchar(512) OUTPUT,
- @IsExists tinyint OUTPUT,
- @ReturnDesc varchar(128) OUTPUT
- AS
- BEGIN TRY
- -- 这里放置存储过程逻辑
- SELECT @ReUserID = UserID
- FROM [dbo].[DXUserInfo]
- WHERE UserName = @UserName;
- SET @IsExists = @@ROWCOUNT;
- IF @IsExists = 0
- BEGIN
- SET @ReturnDesc = '账号不存在';
- RETURN 3;
- END
-
- SET @ReturnDesc = '登录成功';
- RETURN 1;
- END TRY
- BEGIN CATCH
- SET @ReturnDesc = '[PrGs_User_LoginFromArea_20120912] CATCH:' + ERROR_MESSAGE();
- RETURN -1;
- END CATCH;
- GO
复制代码 PrGs_User_LoginFromArea_20160730
- CREATE PROCEDURE [dbo].[PrGs_User_LoginFromArea_20160730]
- @UserName nvarchar(32),
- @Password nvarchar(42),
- @WorldID int,
- @ClientIP nvarchar(24),
- @MacAddress nvarchar(24),
- @PartnerID int,
- @DiskSN int,
- @VerifyCodeSucess tinyint,
- @ReUserID int OUTPUT,
- @ReIsAdult tinyint OUTPUT,
- @PassportFlags int OUTPUT,
- @AppealFlags int OUTPUT,
- @AppealUID int OUTPUT,
- @ServiceFlags int OUTPUT,
- @TotalPay int OUTPUT,
- @IdCardID int OUTPUT,
- @PWProtectTime int OUTPUT,
- @BlackFlags tinyint OUTPUT,
- @GestureFlags tinyint OUTPUT,
- @GesturePassword nvarchar(32) OUTPUT,
- @PhoneNum nvarchar(16) OUTPUT,
- @MobileNo nvarchar(16) OUTPUT,
- @PersonASign int OUTPUT,
- @AddLimitTime smallint OUTPUT,
- @AddLimitTimeDot int OUTPUT,
- @LimitUseResLv tinyint OUTPUT,
- @DisableAccountTime smallint OUTPUT,
- @DangerFactor int OUTPUT,
- @UserBirthday int OUTPUT,
- @OldUserFlags smallint OUTPUT,
- @BindActorID int OUTPUT,
- @LaunchActorName nvarchar(32) OUTPUT,
- @CheckInTime int OUTPUT,
- @UserPassword nvarchar(64) OUTPUT,
- @ClientQ nvarchar(32) OUTPUT,
- @ClientPhone nvarchar(32) OUTPUT,
- @CReadLimit int OUTPUT,
- @CInfoUpdTime int OUTPUT,
- @TryPlayFlag tinyint OUTPUT,
- @KillFlag tinyint OUTPUT,
- @Remark nvarchar(512) OUTPUT,
- @IsExists tinyint OUTPUT,
- @ReturnDesc nvarchar(128) OUTPUT
- AS
- BEGIN TRY
- -- 这里放置存储过程逻辑
- SELECT @ReUserID = UserID
- FROM [dbo].[DXUserInfo]
- WHERE UserName = @UserName AND Password = @Password;
- SET @IsExists = @@ROWCOUNT;
- IF @IsExists = 0
- BEGIN
- SET @ReturnDesc = '账号不存在';
- RETURN 3;
- END
-
- SET @ReturnDesc = '登录成功';
- RETURN 1;
- END TRY
- BEGIN CATCH
- SET @ReturnDesc = '[PrGs_User_LoginFromArea_20160730] CATCH: ' + ERROR_MESSAGE();
- RETURN -1;
- END CATCH;
- GO
复制代码 服务端文件
- local Database = require("database")
- -- 发放物品
- function GiveItem(playerId, itemId, amount)
- local player = Database:GetPlayer(playerId)
- if player then
- local item = Database:GetItem(itemId)
- if item then
- table.insert(player.items, {id = itemId, amount = amount})
- Database:UpdatePlayer(player)
- print("Player " .. player.name .. " received " .. amount .. " of item " .. itemId)
- else
- print("Item not found")
- end
- else
- print("Player not found")
- end
- end
- -- 回收物品
- function TakeItem(playerId, itemId, amount)
- local player = Database:GetPlayer(playerId)
- if player then
- for i, item in ipairs(player.items) do
- if item.id == itemId then
- if item.amount >= amount then
- item.amount = item.amount - amount
- if item.amount == 0 then
- table.remove(player.items, i)
- end
- Database:UpdatePlayer(player)
- print("Player " .. player.name .. " lost " .. amount .. " of item " .. itemId)
- return
- end
- end
- end
- print("Player does not have enough items")
- else
- print("Player not found")
- end
- end
- return {
- GiveItem = GiveItem,
- TakeItem = TakeItem,
- }
复制代码- local Database = require("database")
- -- 查询玩家信息
- function GetPlayerInfo(playerId)
- return Database:GetPlayer(playerId)
- end
- -- 封禁/解封玩家
- function BanPlayer(playerId, isBan)
- local player = Database:GetPlayer(playerId)
- if player then
- player.status = isBan and PLAYER_STATUS_BANNED or PLAYER_STATUS_NORMAL
- Database:UpdatePlayer(player)
- print("Player " .. player.name .. " is now " .. (isBan and "banned" or "unbanned"))
- else
- print("Player not found")
- end
- end
- -- 修改玩家属性
- function ModifyPlayerAttribute(playerId, attribute, value)
- local player = Database:GetPlayer(playerId)
- if player then
- player[attribute] = value
- Database:UpdatePlayer(player)
- print("Player " .. player.name .. " attribute " .. attribute .. " set to " .. value)
- else
- print("Player not found")
- end
- end
- return {
- GetPlayerInfo = GetPlayerInfo,
- BanPlayer = BanPlayer,
- ModifyPlayerAttribute = ModifyPlayerAttribute,
复制代码- gm_commands/
- ├── main.lua -- 主入口文件
- ├── commands/
- │ ├── create_item.lua -- 创建物品
- │ ├── kick_player.lua -- 踢掉玩家
- │ ├── mute_player.lua -- 禁言
- │ ├── unmute_player.lua -- 解除禁言
- │ ├── hide_self.lua -- 隐藏自己
- │ ├── show_self.lua -- 恢复可见状态
- │ ├── invincible.lua -- 无敌模式
- │ ├── normal.lua -- 恢复普通模式
- │ ├── clear_stats.lua -- 清除人物属性点
- │ ├── clear_skills.lua -- 清除技能点
- │ ├── learn_skill.lua -- 学习新技能
- │ ├── check_nation.lua -- 检查国家信息
- │ ├── scatter_players.lua -- 驱散周围玩家
- │ ├── imprison_player.lua -- 囚禁指定玩家
- │ ├── handle_nation.lua -- 处理国家强弱
- │ ├── summon_npc.lua -- GM召唤NPC
- │ ├── start_siege.lua -- 引发怪物攻城
- │ ├── kick_gateway.lua -- 踢掉网关上的玩家
- │ ├── reload_chest.lua -- 重新加载宝箱数据
- │ ├── reload_gift.lua -- 重新加载礼官数据
- │ ├── refresh_tables.lua -- 手动刷新基本表
- │ ├── newquest.lua -- 手动newquest脚本
- │ ├── call_lua.lua -- 直接调用Lua函数
- │ ├── allow_register.lua -- 允许注册
- │ ├── allow_login.lua -- 允许登录
- │ ├── set_game_function.lua -- 设置游戏功能
- │ ├── start_guild_war.lua -- 启动和停止帮会夺城战
- │ ├── set_role_permission.lua -- 设置角色权限
- │ ├── set_runtime_param.lua -- 设置运行参数
- │ ├── stock_management.lua -- 股票委托管理
- │ ├── kill_mode.lua -- 必杀模式
- │ ├── clear_monsters.lua -- 清除范围内的怪物
- │ ├── query_account.lua -- 查询账号
- │ ├── server_population.lua -- 得到本组服务器的人数分布
- │ ├── maintenance.lua -- 停机维护
- │ ├── get_time.lua -- 得到系统当前时间
- │ ├── gold_system.lua -- 金币系统
- │ ├── check_war_record.lua -- 查看国战记录
- │ ├── compensate_gold.lua -- 金子补偿
- │ ├── compensate_silver.lua -- 银子补偿
- │ ├── set_server_version.lua -- 动态设置服务器版本号
- │ ├── create_guild.lua -- 创建帮会
- │ ├── create_family.lua -- 创建家族
- │ └── ...
- ├── utils.lua -- 辅助工具函数
- └── config.lua -- 配置文件
复制代码 这个是服务端主入口文件自己改下目录 |
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