有没有人知道魔兽4.3.4单机在哪里更改装备爆率和打怪经验啊?
魔兽世界单机版3.22的修改装备爆率和打怪经验的文件是mangosd.conf!可是这个 文件到了4.3.4版里就没看到了,请问要修改应该在哪里找到啊?????PS:不要说什么GM命令直接调到多少多少级,没意思! 沙发自己占个! 座个板凳等回复: 地板坐着顶一下,,,,,,: 在/_Server/的worldserver.conf,自己对照修改! 我来看看。。。 suchengzsc 发表于 2013-1-21 19:34 static/image/common/back.gif
在/_Server/的worldserver.conf,自己对照修改!
哦,不知道你有没有中文的啊?4.3.4版本有中文注解,你有吗?有能发个吗? 名字不一样的
有的是你说的
有的叫什么world.xxx
打开看看嘛,一看便知 微笑向暖 发表于 2013-1-22 09:30 static/image/common/back.gif
名字不一样的
有的是你说的
有的叫什么world.xxx
我已经找到了,但是没有中文注解,英文翻译也不行,你有中文注解的吗? Constable._Dant 发表于 2013-1-22 14:29 static/image/common/back.gif
我已经找到了,但是没有中文注解,英文翻译也不行,你有中文注解的吗?
我眼下电脑没有端。
我只会简单修改以下几个参数:
1、经验倍率
2、声望倍率
3、金钱掉落倍率
4、各色物品掉落倍率
5、商业技能各颜色成功率和加点数
6、升一级天赋点数
你把文件贴出来,我认认看 Constable._Dant 发表于 2013-1-22 14:29 static/image/common/back.gif
我已经找到了,但是没有中文注解,英文翻译也不行,你有中文注解的吗?
我眼下电脑没有端。
我只会简单修改以下几个参数:
1、经验倍率
2、声望倍率
3、金钱掉落倍率
4、各色物品掉落倍率
5、商业技能各颜色成功率和加点数
6、升一级天赋点数
你把文件贴出来,我认认看 本帖最后由 微笑向暖 于 2013-1-22 21:55 编辑
贴几个给你看看
MaxPlayerLevel = 85 ( //最高等级=85,这个不用改)
StartPlayerLevel = 1 (新角色出生等级)
StartHeroicPlayerLevel = 55 (死骑出生等级)
StartPlayerMoney = 0 (角色出生带的金钱,单位:铜币)
MaxHonorPoints = 75000(最大荣誉点数= ,大概是荣誉点数,不像是pvp点数)
StartHonorPoints = 0 (出生荣誉点数,还是大概,具体我搞不明)
MaxPrimaryTradeSkill = 2 (最大商业技能个数,这个ctm以前的版本可以改成全学。CTM因为有个蛋疼的商业技能面板,设置超过2的话,可以学,但是没法调出技能)
AllowTwoSide.Accounts = 1 (是否可以一个账号创建两个阵营的角色,1可以,0否)
Rate.Health = 1 (生命值恢复倍率)
Rate.Mana = 1(MP恢复倍率)
Rate.Rage.Income = 1(怒气恢复倍率)
Rate.Rage.Loss = 1 (怒气消耗倍率)
Rate.RunicPower.Income = 1(符文?值恢复倍率)
Rate.RunicPower.Loss = 1 (符文 消耗倍率)
Rate.Focus = 1 (集中值恢复倍率)
Rate.Energy = 1 (能量)
Rate.Loyalty = 1(搞不明白了,大概是圣骑士ctm特殊的那三个啥神圣值倍率)
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
这几个是装备、金钱掉落倍率,其中装备分(poor,灰色物品;normal,白色物品;uncommon,绿装,以此加),money就是金钱
等等
微笑向暖 发表于 2013-1-22 21:42 static/image/common/back.gif
贴几个给你看看
MaxPlayerLevel = 85 ( //最高等级=85,这个不用改)
StartPlayerLevel = 1 (新角色 ...
多谢了,就是这几个没错了! 本帖最后由 Constable._Dant 于 2013-1-23 09:59 编辑
微笑向暖 发表于 2013-1-22 21:21 static/image/common/back.gif
我眼下电脑没有端。
我只会简单修改以下几个参数:
1、经验倍率
因为我不会上传文件,所以用了最笨的办法,大家想笑就笑吧!还有这只是一部分!
################################################
# SkyFireEMU World Server configuration file #
################################################
###################################################################################################
# SECTION INDEX
#
# EXAMPLE CONFIG
# CONNECTIONS AND DIRECTORIES
# PERFORMANCE SETTINGS
# SERVER LOGGING
# SERVER SETTINGS
# WARDEN SETTINGS
# PLAYER INTERACTION
# CREATURE SETTINGS
# CHAT SETTINGS
# GAME MASTER SETTINGS
# VISIBILITY AND DISTANCES
# SERVER RATES
# AUTO BROADCAST
# BATTLEGROUND CONFIG
# BATTLEFIELD CONFIG
# ARENA CONFIG
# NETWORK CONFIG
# CONSOLE AND REMOTE ACCESS
# CHARACTER DELETE OPTIONS
# CUSTOM SERVER OPTIONS
#
###################################################################################################
###################################################################################################
# EXAMPLE CONFIG
#
# Variable
# Description: Brief description what the variable is doing.
# Important: Annotation for important things about this variable.
# Example: "Example, i.e. if the value is a string"
# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
# 0- (Disabled|Comment|Variable name in case of grouped config options)
#
# Note to developers:
# - Copy this example to keep the formatting.
# - Line breaks should be at column 100.
###################################################################################################
###################################################################################################
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# Description: ID of the Realm using this config.
# Important: RealmID must match the realmlist inside the realmd database.
# Default: 1
RealmID = 1
#
# DataDir
# Description: Data directory setting.
# Important: DataDir needs to be quoted, as the string might contain space characters.
# Example: "@prefix@/share/skyfirecore"
# Default: "."
DataDir = "data"
#
# LogsDir
# Description: Logs directory setting.
# Important: LogsDir needs to be quoted, as the string might contain space characters.
# Logs directory must exists, or log file creation will be disabled.
# Default: "" - (Log files will be stored in the current path)
LogsDir = "logs"
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Description: Database connection settings for the world server.
# Example: "hostname;port;username;password;database"
# ".;somenumber;username;password;database" - (Use named pipes on Windows
# "enable-named-pipe" to
# section my.ini)
# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
# Unix/Linux)
# Default: "127.0.0.1;3306;username;password;auth" - (LoginDatabaseInfo)
# "127.0.0.1;3306;username;password;world" - (WorldDatabaseInfo)
# "127.0.0.1;3306;username;password;characters" - (CharacterDatabaseInfo)
LoginDatabaseInfo = "127.0.0.1;3306;root;ascent;skauth"
WorldDatabaseInfo = "127.0.0.1;3306;root;ascent;skwrd"
CharacterDatabaseInfo = "127.0.0.1;3306;root;ascent;skchr"
#
# LoginDatabase.WorkerThreads
# WorldDatabase.WorkerThreads
# CharacterDatabase.WorkerThreads
# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
# statements. Each worker thread is mirrored with its own connection to the
# MySQL server and their own thread on the MySQL server.
# Default: 1 - (LoginDatabase.WorkerThreads)
# 1 - (WorldDatabase.WorkerThreads)
# 1 - (CharacterDatabase.WorkerThreads)
LoginDatabase.WorkerThreads = 1
WorldDatabase.WorkerThreads = 1
CharacterDatabase.WorkerThreads = 1
#
# LoginDatabase.SynchThreads
# WorldDatabase.SynchThreads
# CharacterDatabase.SynchThreads
# Description: The amount of MySQL connections spawned to handle.
# Default: 1 - (LoginDatabase.WorkerThreads)
# 1 - (WorldDatabase.WorkerThreads)
# 2 - (CharacterDatabase.WorkerThreads)
LoginDatabase.SynchThreads = 1
WorldDatabase.SynchThreads = 1
CharacterDatabase.SynchThreads = 2
#
# MaxPingTime
# Description: Time (in minutes) between database pings.
# Default: 30
MaxPingTime = 30
#
# WorldServerPort
# Description: TCP port to reach the world server.
# Default: 8085
WorldServerPort = 8085
#
# BindIP
# Description: Bind world server to IP/hostname
# Default: "0.0.0.0" - (Bind to all IPs on the system)
BindIP = "0.0.0.0"
#
###################################################################################################
###################################################################################################
# PERFORMANCE SETTINGS
#
# UseProcessors
# Description: Processors mask for Windows based multi-processor systems.
# Default: 0- (Selected by OS)
# 1+ - (Bit mask value of selected processors)
UseProcessors = 0
#
# ProcessPriority
# Description: Process priority setting for Windows based systems.
# Default: 1 - (High)
# 0 - (Normal)
ProcessPriority = 1
#
# Compression
# Description: Compression level for client update packages
# Range: 1-9
# Default: 1 - (Speed)
# 9 - (Best compression)
Compression = 1
#
# PlayerLimit
# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
# Important: If you want to block players and only allow Mods, GMs or Admins to join the
# server, use the DB field "realmd.realmlist.allowedSecurityLevel".
# Default: 100 - (Enabled)
# 1+- (Enabled)
# 0 - (Disabled, No limit)
PlayerLimit = 100
#
# SaveRespawnTimeImmediately
# Description: Save respawn time for creatures at death and gameobjects at use/open.
# Default: 1 - (Enabled, Save respawn time immediately)
# 0 - (Disabled, Save respawn time at grid unloading)
SaveRespawnTimeImmediately = 1
#
# MaxOverspeedPings
# Description: Maximum overspeed ping count before character is disconnected.
# Default: 2- (Enabled, Minimum value)
# 3+ - (Enabled, More checks before kick)
# 0- (Disabled)
MaxOverspeedPings = 2
#
# GridUnload
# Description: Unload grids to save memory. Can be disabled if enough memory is available
# to speed up moving players to new grids.
# Default: 1 - (enable, Unload grids)
# 0 - (disable, Do not unload grids)
GridUnload = 1
#
# SocketTimeOutTime
# Description: Time (in milliseconds) after which a connection being idle on the character
# selection screen is disconnected.
# Default: 900000 - (15 minutes)
SocketTimeOutTime = 900000
#
# SessionAddDelay
# Description: Time (in microseconds) that a network thread will sleep after authentication
# protocol handling before adding a connection to the world session map.
# Default: 10000 - (10 milliseconds, 0.01 second)
SessionAddDelay = 10000
#
# GridCleanUpDelay
# Description: Time (in milliseconds) grid clean up delay.
# Default: 300000 - (5 minutes)
GridCleanUpDelay = 300000
#
# MapUpdateInterval
# Description: Time (milliseconds) for map update interval.
# Default: 100 - (0.1 second)
MapUpdateInterval = 100
#
# ChangeWeatherInterval
# Description: Time (in milliseconds) for weather update interval.
# Default: 600000 - (10 min)
ChangeWeatherInterval = 600000
#
# PlayerSaveInterval
# Description: Time (in milliseconds) for player save interval.
# Default: 900000 - (15 min)
PlayerSaveInterval = 900000
#
# PlayerSave.Stats.MinLevel
# Description: Minimum level for saving character stats in the database for external usage.
# Default: 0- (Disabled, Do not save character stats)
# 1+ - (Enabled, Level beyond which character stats are saved)
PlayerSave.Stats.MinLevel = 0
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Description: Save player stats only on logout.
# Default: 1 - (Enabled, Only save on logout)
# 0 - (Disabled, Save on every player save)
PlayerSave.Stats.SaveOnlyOnLogout = 1
#
# vmap.enableLOS
# vmap.enableHeight
# Description: VMmap support for line of sight and height calculation.
# Default: 1 - (Enabled, vmap.enableLOS)
# 1 - (Enabled, vmap.enableHeight)
# 0 - (Disabled)
vmap.enableLOS = 1
vmap.enableHeight = 1
#
# vmap.ignoreSpellIds
# Description: These spells are ignored for LoS calculation.
# List of ids with delimiter ','.
# Example: "7720, 1337"
# Default: "7720"
vmap.ignoreSpellIds = "7720"
#
# vmap.petLOS
# Description: Check line of sight for pets, to avoid them attacking through walls.
# Default: 1 - (Enabled, each pet attack will be checked for line of sight)
# 0 - (Disabled, somewhat less CPU usage)
vmap.petLOS = 1
#
# vmap.enableIndoorCheck
# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
# Default: 1 - (Enabled)
# 0 - (Disabled, somewhat less CPU usage)
vmap.enableIndoorCheck = 1
#
# DetectPosCollision
# Description: Check final move position, summon position, etc for visible collision with
# other objects or walls (walls only if vmaps are enabled).
# Default: 1 - (Enabled)
# 0 - (Disabled, Less position precision but less CPU usage)
DetectPosCollision = 1
# mmap.enablePathFinding
# Description: Enable/Disable pathfinding using mmaps
# Default: 1 - (Enabled)
# 0 - (Disabled)
mmap.enablePathFinding = 1
#
# mmap.ignoreMapIds
# Disable mmap pathfinding on the listed maps.
# List of map ids with delimiter ','
mmap.ignoreMapIds = ""
#
# TargetPosRecalculateRange
# Description: Max distance from movement target point (+moving unit size) and targeted
# object (+size) after that new target movement point calculated.
# Range: 0.5-5.0
# Default: 1.5
# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
# 5.0 - (Maximum, Melee attack range, Less CPU usage)
TargetPosRecalculateRange = 1.5
#
# UpdateUptimeInterval
# Description: Update realm uptime period (in minutes).
# Default: 10 - (10 minutes)
# 1+
UpdateUptimeInterval = 10
#
# LogDB.Opt.ClearInterval
# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
# of old entries.
# Default: 10 - (10 minutes)
# 1+
LogDB.Opt.ClearInterval = 10
#
# LogDB.Opt.ClearTime
# Description: Time (in seconds) for keeping old `logs` table entries.
# Default: 1209600 - (Enabled, 14 days)
# 0 - (Disabled, Do not clear entries)
LogDB.Opt.ClearTime = 1209600
#
# MaxCoreStuckTime
# Description: Time (in seconds) before the server is forced to crash if it is frozen.
# Default: 0 - (Disabled)
# 10+ - (Enabled, Recommended 10+)
MaxCoreStuckTime = 0
#
# AddonChannel
# Description: Configure the use of the addon channel through the server (some client side
# addons will not work correctly with disabled addon channel)
# Default: 1 - (Enabled)
# 0 - (Disabled)
AddonChannel = 1
#
# MapUpdate.Threads
# Description: Number of threads to update maps.
# Default: 1
MapUpdate.Threads = 1
#
# CleanCharacterDB
# Description: Clean out deprecated achievements, skills, spells and talents from the db.
# Default: 0 - (Disabled)
# 1 - (Enable)
CleanCharacterDB = 0
#
# PersistentCharacterCleanFlags
# Description: Determines the character clean flags that remain set after cleanups.
# This is a bitmask value, check /doc/CharacterDBCleanup.txt for more
# information.
# Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the
# next cleanup)
# Default: 0- (All cleanup methods will be disabled after the next cleanup)
PersistentCharacterCleanFlags = 0
#
###################################################################################################
###################################################################################################
# SERVER LOGGING
#
# PidFile
# Description: World daemon PID file
# Example: "./worldd.pid" - (Enabled)
# Default: "" - (Disabled)
PidFile = ""
#
# LogLevel
# Description: Server console level of logging
# Default: 1 - (Basic)
# 0 - (Minimum)
# 2 - (Detail)
# 3 - (Full/Debug)
LogLevel = 1
#
# LogFile
# Description: Log file for main server log.
# Default: "Server.log" - (Enabled)
# "" - (Disabled)
LogFile = "Server.log"
#
# LogTimestamp
# Description: Append timestamp to the server log file name.
# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - (Disabled)
# 1 - (Enabled)
LogTimestamp = 0
#
# LogFileLevel
# Description: Server file level of logging
# Default: 0 - (Minimum)
# 1 - (Basic)
# 2 - (Detail)
# 3 - (Full/Debug)
LogFileLevel = 0
#
# Debug Log Mask
# Description: Bitmask that determines which debug log output (level 3)
# will be logged.
# Possible flags:
# 1 - Anything related to units that doesn't fit in other
# categories.
# 2 - Anything related to pets.
# 4 - Anything related to vehicles.
# 8 - Anything related to C++ AI, instance scripts, etc.
# 16 - Anything related to DB AI, such as SAI, EAI, CreatureAI
# 32 - Anything related to DB map scripts
# 64 - Anything related to network input/output,
# such as packet handlers and netcode logs
# 128 - Anything related to the spellsystem and aurasystem
# 256 - Anything related to the achievement system
# 512 - Anything related to the condition system
# 1024 - Anything related to the pool system
# 2048 - Anything related to the auction house
# 4096 - Anything related to arena's and battlegrounds
# 8192 - Anything related to outdoor PVP
# 16384 - Anything related to the chat system
# 32768 - Anything related to the LFG system
# 65536 - Anything related to maps, instances (not scripts),
# grids, cells, visibility, etc.
# 131072 - Anything related to player loading from DB
# (Player::_LoadXXX functions)
# 262144 - Anything related to items
# 524288 - Anything related to player skills
# (do not confuse with spells)
# 1048576 - Anything related to loot
# 2097152 - Anything related to guilds
# 4194304 - Anything related to transports
# 8388608 - Incoming/outgoing Opcodes
# 8388608 - Anything related to Warden anti cheat
#
# Simply add the values together to create a bitmask.
# For more info see enum DebugLogFilters in Log.h
#
# Default: 0 (nothing)
DebugLogMask = 0
#
# WorldLogFile
# Description: Packet logging file for the world server.
# Example: "World.log" - (Enabled)
# Default: "" - (Disabled)
WorldLogFile = ""
#
# DBErrorLogFile
# Description: Log file for database errors.
# Default: "DBErrors.log" - (Enabled)
# "" - (Disabled)
DBErrorLogFile = "DBErrors.log"
#
# CharLogFile
# Description: Log file for character operations
# Default: "Char.log" - (Enabled)
# "" - (Disabled)
CharLogFile = "Char.log"
#
# CharLogTimestamp
# Description: Append timestamp to the character log file name.
# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - (Disabled)
# 1 - (Enabled)
CharLogTimestamp = 0
#
# CharLogDump
# Description: Write a character dump in the CharLogFile before deleting it.
# For restoration, copy character data from log file starting from
# line == START DUMP == to line == END DUMP == (exclusive)
# and load it using the "pdump load" command.
# Default: 0 - (Disabled)
# 1 - (Enabled)
CharLogDump = 0
#
# CharLogDump.Separate
# Description: Write character dump to separate files files rather than adding it to the
# CharLogFile.
# Default: 0 - (Disabled)
# 1 - (Enabled)
CharLogDump.Separate = 0
#
# CharLogDump.SeparateDir
# Description: Write dump files into the sub folder within the log folder.
# Example: "chardumps" - (Enabled)
# Default: "" - (Disabled)
CharLogDump.SeparateDir = ""
#
# GmLogFile
# Description: Log file for gamemaster commands.
# Default: "GM.log" - (Enabled)
# "" - (Disabled)
GmLogFile = "GM.log"
#
# GmLogTimestamp
# Description: Append timestamp to the gamemaster log file name.
# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - (Disabled)
# 1 - (Enabled)
GmLogTimestamp = 0
#
# GmLogPerAccount
# Description: Create a log file per gamemaster account.
# Important: Logs not created if GmLogFile is not set.
# Default: 0 - (Disabled)
# 1 - (Enabled)
GmLogPerAccount = 0
#
# RaLogFile
# Description: Log file for Remote Access commands.
# Default: "RA.log" - (Enabled)
# "" - (Disabled)
RaLogFile = "RA.log"
#
# ArenaLogFile
# Description: Log file for arena fights and arena team creations.
# Example: "Arena.log" - (Enabled)
# Default: "" - (Disabled)
ArenaLogFile = ""
#
# ArenaLog.ExtendedInfo
# Description: Include extended info to ArenaLogFile for each player after rated arena
# matches (guid, name, team, IP, healing/damage done, killing blows).
# Default: 0 - (Disabled)
# 1 - (Enabled)
ArenaLog.ExtendedInfo = 0
#
# SQLDeveloperLogFile
# Description: Log file for core-generated SQL queries/dumps
# Example: "SQLDev.log" - (Enabled)
# Default: "" - (Disabled)
SQLDeveloperLogFile = ""
#
# SQLDriverLogFile
# Description: Log file for SQL driver events.
# Example: "SQLDriver.log" - (Enabled)
# Default: "" - (Disabled)
SQLDriverLogFile = ""
#
# SQLDriverQueryLogging
# Description: Log SQL queries to the SQLDriverLogFile and console.
# Default: 0 - (Disabled, Query errors only)
# 1 - (Enabled, Full query logging - may have performance impact)
SQLDriverQueryLogging = 0
#
# LogColors
# Description: Colors for log messages (Format: "normal basic detail debug").
# Colors: 0- Black
# 1- Lblue
# 2- Green
# 3- Brown
# 4- Blue
# 5- Magenta
# 6- Cyan
# 7- Grey
# 8- Yellow
# 9- Lblue
# 10 - Lgreen
# 11 - Lblue
# 12 - Lmagenta
# 13 - Lcyan
# 14 - White
# Example: "9"- (Enabled)
# "" - (Disabled)
# Default: "9"
LogColors = "9"
#
# EnableLogDB
# Description: Write log messages to database (LogDatabaseInfo).
# Default: 0 - (Disabled)
# 1 - (Enabled)
EnableLogDB = 0
#
# DBLogLevel
# Description: Log level of databases logging.
# Default: 2 - (Detail)
# 0 - (Minimum)
# 1 - (Basic)
# 3 - (Full/Debug)
DBLogLevel = 2
#
# LogDB.Char
# Description: Log character operations to database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
LogDB.Char = 0
#
# LogDB.GM
# Description: Log gamemaster commands to database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
LogDB.GM = 0
#
# LogDB.RA
# Description: Log remote access events to database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
LogDB.RA = 0
#
# LogDB.World
# Description: Log world server packets to database.
# Default: 0 - (Disabled)
# 1 - (Enabled, May have performance impact)
LogDB.World = 0
#
# LogDB.Chat
# Description: Log chat messages to database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
LogDB.Chat = 0
Constable._Dant 发表于 2013-1-23 09:52 static/image/common/back.gif
多谢了,就是这几个没错了!
你研究研究,应该能看懂的啊 你别发了。
我晚上找给你
剩下就是经验设置、声望设置,天赋点设置了
其他的鸟文我也看不懂 上传附件啊,快捷回复里就有” 添加附件 “按钮, 选择哪个worldsever文件就可以上传啊 本帖最后由 微笑向暖 于 2013-1-23 21:06 编辑
MaxArenaPoints = 10000(可获得最大竞技场点数)
StartArenaPoints = 0(角色创建时自带竞技场点数)
Instance.IgnoreLevel = 1 (这个比较重要,忽略副本等级限制=1=是)
Instance.IgnoreRaid = 1 (字面意思 忽略副本团度限制=1=是,但是我印象中团队副本是始终要求在团队的,要用.gm on 命令开启GM后进入,也许有的端这个设置有用)
Instance.ResetTimeHour = 4 (副本重置时间小时=4小时)
Quests.LowLevelHideDiff = 4 (任务等级低于角色等级=4级时,隐藏感叹号!)
Quests.HighLevelHideDiff = 7 (任务等级高于角色等级=7几时,隐藏感叹号?还是根本接不到?还是灰色感叹号?搞不明白,自己试试吧)
Rate.XP.Kill = 1(杀怪获得经验倍率)
Rate.XP.Quest = 1(任务奖励经验倍率)
Rate.XP.Explore = 1 (探索地图经验倍率)
Rate.XP.Kill.Premium = 1 (杀怪额外奖励经验???倍率)
Rate.XP.Quest.Premium = 1(任务额外奖励经验???倍率)
Rate.XP.Explore.Premium = 1(探索地图额外奖励经验??倍率,这个三个是什么额外奖励,为何额外奖励?我猜是精力充沛奖励,我不知道,不修改也罢,细心的话,进游戏精力充沛时看看奖励的经验是多少一看就知道)
Rate.RepairCost = 1 (修理装备话费金钱倍率,没有写明小数点格式,不知道最小单位是0.5还是0.1还是0.01还是0,不修改也罢)
Rate.Rest.InGame = 1 (在线时,zzzz状态下 精力充沛经验倍率)
Rate.Rest.Offline.InTavernOrCity = 1(在旅馆(zzzz状态下)离线后,精力充沛经验增长倍率)
Rate.Rest.Offline.InWilderness = 1 (非zzz状态下,同上)
Rate.Damage.Fall = 1 (跌落伤害倍率)
Rate.Mining.Amount = 1 (矿石?可被搞几下倍率)
Rate.Talent = 1 (升一级给的天赋点数,话说,我最喜欢修改这个)
Rate.Reputation.Gain = 1 (声望点数获得倍率)
SkillChance.Orange = 100 (搞橘红色技能时,技能升级的几率%)
SkillChance.Yellow = 75 (同上,黄色)
SkillChance.Green= 25 (同上,绿色)
SkillChance.Grey = 0 (同上,灰色)
就这些的了,压箱底的本事都拿出来了
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